Independence Day: Resurgence, Good Film, Glaring Screenwriting Errors

Tindependence_day_resurgence_ver14_xlg-1200x558The new Independence Day film was actually a lot of fun, and I enjoyed watching it. However, that doesn’t excuse the glaringly obvious errors in their scripting process which stood out like sore thumbs, and no doubtedly, influence poor reception at the box office.
#IndependenceDayResurgence follows the traditional ID4 universe and is set 20 years later. Mankind is united as never before and reverse engineered alien tech has allowed us to grow and prosper beyond our wildest dreams. Yet, the shadow of the invasion still lingers as the potential for a resurgence of the alien threat looms large. 
 
The film had generally good dialogue. It was witty, entertaining, and it flowed naturally from the characters, which is a big plus. The problem with it was that it retained a bit of that 90s-esque humor which I found a bit dated. This was a big part of why it didn’t resonate with younger audiences.
 
The film was shot well – beautiful cinematography – but I found a lot of the action sequences a bit too obvious. For instance, we all knew their first assault was going to be a dismal failure because we saw the first one. This is also continuity issue, did the characters not recall the first invasion? 
Here lies the first major problem with the script – the writers seemingly followed a set pattern without making any major alterations. This is a large problem with sequels as your audience will know what’s coming and you want to keep them guessing. At the very least, the characters, like the audience, should have been informed by the first film and thus their choices should reflect that.
 
Continuity problems were abound, where the writers seemingly violated rules they have already established – a huge, glaring no-no – which should have been caught early and fixed in the finalized draft. One character lies in a coma for two decades, awakens suddenly and mysteriously and is totally fine thereafter. That’s a crazy proposition. Then another character undergoes the same event that triggered the first to go comatose and he’s only out for a few hours? Tisk, tisk. 
 
The characters were great, but I feel like they cramped one too many in there making individual arcs difficult to grasp. The whole thing felt rushed, considering the 2h 9m runtime that shouldn’t be the case. One character in particular, whom I took to be the comic relief, stood out among the rest as just not belonging in the film. It’s like he served no purpose other than to occasionally force a laugh. It felt artificial.
Another major problem, it was a sausage party! There were barely any females, with one or two having nearly-lead roles, but they never stood out and felt more like derivatives of their male counterparts. I mean, it’s 2016 and major greenlit scripts are having gender issues? Come’on…  
 
I enjoyed their ‘button’ setup for the next film in the franchise, but given the problems with this script and the resultant box office lull, it’ll likely be 20 more years until we get another one, if we get another one. I may take a stab at rewriting this one as well as penning the sequel, just for kicks.
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